Indiana Jones and the Great Circle™ drops on Nintendo Switch 2 May 12, 2026—both digital (eShop) and physical (full cartridge, no Game-Key Card shortcuts).
Pre-orders are live now at Nintendo's store, Best Buy, Walmart, GameStop—around $69.99.
It's a killer port of a 9/10 banger (IGN: "irresistible global treasure hunt," one of the best Indy tales ever; GameSpot: "rip-roaring adventure").
Originally launched December 2024 on PC (Steam) and Xbox Series X/S (day-one Game Pass), PS5 in April 2025.
First-person action-adventure from MachineGames (Wolfenstein pros), set in 1937 between Raiders and Last Crusade.
Punch Nazis, raid tombs in Vatican crypts, Giza pyramids, Himalayan peaks, Shanghai skies—unraveling the "Great Circle," a mystical ley line linking ancient sites to Nazi superweapon plots.
Core Loop: 15-20 Hour Story, 30+ for Completionists
Globe-trotting levels blend linear cinematic setpieces (boulder chases, aerial dogfights) with semi-open hubs (Egyptian bazaars, Nazi camps) full of side quests ("Fieldwork"), secrets, collectibles (artifacts, letters, medicine).
Revisit anytime via Journal map with new gear. Snap photos (camera icons) for Adventure Points to buy 50+ Skill Books (looted worldwide)—no trees, just organic unlocks like "True Grit" (survive fatal hits, counter-grab hat), whip upgrades, stamina boosts. Loot cash/bottles; munch fruit/bread for heals.
Journal tracks clues, photos, maps, auto-hints (Indy's scribbles)—toggle puzzle/combat difficulty independently. Toggle third-person for whip swings/climbs.
Traversal: Whip Swiss Army Knife
Bullwhip swings chasms (grab overhead), climbs walls (rope mode), yanks levers, smashes secrets.
Stamina climbing (chalk grips; rest spots; auto-grab ledges).
Lighter torches paths/snake wards (throw ahead). Camera snaps hints/AP. Crawl vents, chat NPCs for quests, dynamic crowds—hubs feel alive.
Portable Switch 2 perfection for on-the-go exploration.
Combat & Stealth: Professor Brawler Style
Intimate, movie-true melees: Punch, dodge/parry (easy windows; charged heavies break guards), shove off ledges, env kills.
improvised weapons (bottles, hammers, guitars) for stealth KOs/throws.
Whip steals: Trip, disarm, stun eyes/dogs, drag—upgrades add finishers. Rare revolver for ammo emergencies.
Stealth rules: Corner lean, hide bodies, distract throws; disguises (robes, hats) bluff camps (dodge officers).
Sprint/hide resets alerts—no huge chases.
Puzzles: Tomb-Raiding Brain Teasers
Align beams, rotate cogs, pour altars, whip/lighter mechanisms.
Clues in journal/notes; secrets pack extras. Organic, not frustrating—feels like real archaeology.
Switch 2 runs identical to Series S baseline: Full data, no cuts, solid 30/60fps docked/handheld. Peak portable Nazi-punching.
Hyped? Grab that pre-order—whip-crack on the couch or commute. Story deets, tips, or DLC next?
Quick Links
- Pre-order: Nintendo Store (US
