PUBG: Blindspot is a free-to-play 5v5 top-down tactical shooter spin-off from the PUBG universe, developed by PUBG Studios and published by KraftON.
It launched in Steam Early Access on February 4, 2026 (full rollout February 5), moving away from battle royale to close-quarters, round-based team combat in a near-future corporate espionage setting.
It blends elements like Rainbow Six Siege-style objectives with isometric twin-stick shooting: pick unique Agents with gadgets, use destructible environments, share real-time vision to counter blind spots, and play modes like Demolition (hack the "Crypt" objective) or Team Deathmatch.
Quick Stats
- Price: Free-to-play (with planned cosmetics/bundles for full release).
- Steam Reviews: Mixed (around 60% positive from ~400+ reviews as of early February 2026).
- System Requirements: Low-barrier—runs on modest PCs (e.g., GTX 960 minimum, only ~8GB install size).
- Player Count/Feedback: Solid early numbers (thousands concurrent at peaks), with many calling it surprisingly fun and addictive for quick tactical sessions.
Gameplay Breakdown
Select an Agent (e.g., sniper, drone user, or gadget specialist), set up barricades/traps during prep, then dive into fast indoor fights.
Vision is limited to your cone of sight plus what teammates share—no full map radar—pushing smart peeks, flanks, and coordination.
No hip-fire; aim down sights, adjust for head/body shots.
Destructible walls create dynamic paths, but it's more streamlined than full Siege (fewer utilities, shared vision reduces heavy comms needs).
Rounds are short and intense, rewarding positioning and team play over pure mechanical skill.
Pros
- Unique Tactical Hook: The shared vision + blind spot mechanics feel fresh in top-down format—peeking corners and ambushes create real tension.
Many players say it's "extremely fun" even if derivative.
- Accessible & Addictive: Easy to pick up (no heavy recoil learning curve), fast matches with multiple kills possible, solid gunfeel. Great for quick sessions or squad play.
- Polish for Early Access: Sharp isometric visuals, good optimization, low size. Previews highlight the thrill of clever plays and squad synergy.
- Future Potential: Open development with planned updates (new Agents, maps, balance), Competitive Season 1 starting soon after launch.
Cons
- Heavy Siege Influence: Barricades, breaching, objectives feel borrowed—some call it a "shameless clone" without enough bold twists yet.
- Early Access Issues: Sound design (quiet footsteps/gunshots), similar weapons per class, occasionally overpowered gadgets, short rounds that can frustrate attackers, occasional matchmaking/quitting problems, placeholder-feeling maps.
- Mixed Reception: Around 40% negative reviews often cite balance frustrations, generic look, or needing polish in this raw state.
My Take
It's a surprisingly solid launch for Early Access—PUBG's smart shift to address shooter fatigue, nailing the "every angle matters" vibe with vision sharing that adds real innovation despite the Siege DNA.
If you want quick, tactical team-based dopamine without BR randomness, grab some friends and jump in (solo might feel draggy due to quitters).
Potential sits at 7.5/10 right now, with room to climb to 8.5+ as the team iterates on feedback.
Free on Steam—download and try it yourself; the community shapes where it goes next.
