Star Wars Zero Company shipped. Aug 27 on PS5, Xbox Series, PC. Bit Reactor + Respawn + Lucasfilm. EA published.
Clone Wars XCOM: you are Hawks, lead a hired squad out of The Den, stop cult leader Kundri Fathom and the Infinite Coil plague. ~45–50 hour campaign.
Eleven worlds, 150-planet map. Gordy Haab score.
How it landed
Generally favorable.
OpenCritic ~95% recommend.
Steam Very Positive, ~82% of 15.5K reviews.
TMI 8/10 Hours of fun
UK physical debut #2.
Steam best-seller that first week.
PS5 top-11 downloads in US/Canada/Europe in August.
Devs said they aimed at GOTY, not “strategy GOTY.”
Pitch origin: started as a Titanfall / Apex tactics idea, Vince Zampella pointed them at Star Wars.
Latest news (this month)
- Patch 1.1 (Sept 9) — bug and performance pass. Optimization was the main complaint.
- Modders restored four cut missions and stripped a timer some players hated.
- Directors still saying they’d make more Star Wars if asked. No sequel announced. No Switch 2 date.
- Not a TGS story this week.
The other headline
Bit Reactor furloughed most of the team (reports said ~80%) unpaid, weeks before launch.
Small crew left for live bugs.
CEO Greg Foertsch was at Gamescom talking next game while that was happening.
Co-founder ownership fight is in court, trial eyed for early 2027.
That’s why the win feels sour.
